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HUMAN FACTORS HCI AND HUMAN-CENTERED DESIGN
2016-07-03 14:54:38

HUMAN FACTORS HCI AND HUMAN-CENTERED DESIGN - 1

1-INTRODUCTION OF HUMAN FACTORS HCI AND HUMAN-CENTERED DESIGN

1.0 Introduce

P.L.Patrick Rau Ph.D

Professor,Director

Institute of Human Factors & Ergonomics

Department of Industrial Engineering

Tsinghua University

1.1 Early History of Human Factors / Ergonomics

  • Human Factors = Engineering + Science + Social & humanity sciences
  • 1713 Ramzzini “diseases of workers”
    • Because after Industrial Revolution technologies change people’s lives. 


  • 1857 about 160 years ago “ergonomics” = “Human Factors” :The term “Ergonomics” was firstly introduced.
    • ergon -> work/activeties
    • nomos -> order/law/control
    • ergon+nomos = law of work / order of activities
    • Frank and Lilian Gilbreth and their children ( She has 12 kids! ) 

  • The book describe how to apply the interest in motion and time study to the organisation and activities
  • motion + time study -> organisation + activities
  • The teacher learn “Human Factors” at Purdue University 

  • Professor Gilbreth is teacher’s teacher
  • Lillian Gilbreth had been lecturing at Purdue University since 1925
  • Before World War 2 , The main focus on human of factors is to fit people into the work by selecting and training. 

  • After world war 2, Fit the work to the people.


  • since 1960s (job’s era computer industry) different industries began to recognise the importance of human factors on design the products for consumers including information and communication technology.
  • IT Industry learned a lot from human factors.
  • In 1980s, bad things happened.
    • One is the incident in Three Mile Island unclear power plant in the US
    • The other is explosion and fire at the Chernobyl nuclear power plant in former Soviet Union 

    • Both relating human, error is human
  • Human Factors help us 
    • Aviation safety
    • Medical devices
    • Design of products and facilities for the elderly : design environment, the procedure ,the system, the products for elderly people
  • Back to 1930 The concept we called “engineering psychology”,first introduced in China. 

  • Starting in about 1960s, some local researches and Studies have started.
  • In 1989, the first ergonomics, academic society — China Ergonomics Society has established.


1.2 Physical Ergonomics

  • Physical Ergonomics is a very important domain in Ergonomics
  • Domains of specialisation : Physical Ergonomics
  • human
  • anthropometric
  • physiological
  • biomechanics characteristics
  • anthropometric ex:
      • The data in the Unite State, issued in 1989, about 25 years ago 
    • Percentiles 50th(中位数) -> 1.755m (man) 1.628m (lady)  : means 50% people taller than this. 

  • Why we need eye heigh ? 

    • Different dimensions (size data) can help us 
  • Chinese data issued 1989 by Chinese Standard Bureau. 
    • percentiles 50th : 1.678m (man),1.578m (lady) so on and so forth ( 等等 )
    • The group of 18-25 is taller.

  • Relevant topics : work postures 


  • The posture when study or using digital devices.
  • materials handing
  • repetitive movements
  • work related repetitive injuries
  • work place layout
  • safety and health 
  • Worry posture lead to some pain. ex:
    • carpal tunnel syndrome  腕管综合症
    • programmers elbow
    • tennis elbow 


1.3 Ergonomics in Ancient China

  • Song Dynasty (960-1279) 宋朝 “weak”
  • The majority of the Song army was infantry because the Song, as an agricultural society, could recruit many infantry( soldiers fighting on foot 步兵) soldiers quickly and easily.
  • The Song’s enemies were mainly nomadic people with strong cavalry. (ex:  Mongolians, Genghis Khan)

  • To fight against cavalry, the Song had to design weapons, armour(metal covering 铠甲) and a strategy(a plan to achieve long term goal) for their infantry troops(骑兵).

Three Ergonomic standards of the Song dynasty :

    • The height standard for the organisation and remuneration of soldieries
  • The anthropometric (body size) standard for soldier recruitment and selection
  • The weight standard for Song infantry armour 
  • 960 Human model Fail because if it is intricate (complex)
  • 960 — 1199 Sticks of Equal Length, they also used infantry armour to measure the body size of soldiers.
  • The standard for Song infantry armour was originally published in 1044 in the year 1044 by the third Emperor of Song Dynasty — Ren zong 

  • Ren zong order some scholars to edit a military cyclopaedia called “Wu Jing Zong Yao ” 

  • This military encyclopaedia covers famous campaigns, military organisation, strategy, weaponry, etc.
  • There are five parts of the Song infantry armour
  • Helmet
  • Neck covering
  • Shoulder covering
  • Chest covering
  • Belly and thigh Covering 

  • Year 1133, the 12th Emperor of Song Dynasty in Chinese history  

  • National Standard 
  • In 1134, an order was issued by the 12th emperor (Gao Zong) that regulated the upper limit for the weight of Song infantry armour and the weight of each part of the armour
  • The armour was composed of one thousand eight hundred and twenty-five pieces of steel. Every piece of steel is weighted according to the standard.
  • The total weight was from about twenty-seven to about thirty kilograms. The upper limit was about thirty kilograms.
  • The upper limit was about 30 kilograms. 


1.4 Cognitive Ergonomics

  • Cognitive Ergonomics is concerned with mental process
    • Perception
    • Memory
    • Reasoning
    • Motor response
  • Relevant topics
  • mental workload
  • decision-making
  • skilled performance
  • human-computer interaction
  • human reliability
  • work stress and training
  • Human Computer Interaction ->HCI
  • HCI involves the design, implementation and evaluation of interactive system in the context of users’ task and work
  • Human -> individual user, a group of users, or user in an organisation 
  • Computer -> any technology ranging from PC, large-scale system, or an embedded system 
  • Interaction -> any communication between a user and computer, directly or indirectly 









  • Graphical User Interface (GUI)
  • Windows + Icon + Menu + Pointing device
  • Before GUI, we use a deck of card to interact with computer 









  • Xerox PARC : Alto, 1973 








  • Windows
  • Pointing Device - Mouse
  • keyboard
  • Icons






1.5 Human Information Processing

  • HCI(Human Computer Interaction)
  • No general and unified theory for HCI
  • A marriage of art and science into a successful whole
  • Human Information Processing Model 














  • HIPM describe how people perceive information, process information and making all the responses
  • User see what we expect to see
  • have difficulty focusing on more than one activity at a time
  • easier to perceive a structured information
  • easier to recognise than to recall
  • Design Implications
  • It is important to keep consistency throughout the UI to reduce the unexpected objects for users.
  • To exploit prior knowledge, use metaphor to allow user to apply their prior knowledge and experience.

1.6 Organisational Ergonomics an Human-Centered Design

  • Organisational Ergonomics is concerned with the optimisation of social technical systems, including their organisational structures, policies, and processes.
  • Relevant topics : 
  • Communication
  • Crew resource management
  • Work design
  • Design of working times
  • Team working
  • Participatory design
  • Cooperative work 
  • Virtual organizations
  • Quality management
  • Human-Centered Design (HCD/UCD)
  • Involves users through the design and development process
  • Understanding user
  • Understanding tasks
  • Understanding the environment
  • Main principles of human-cantered design (IOS 9241:11,1997)
  • Active involvement of users 积极参与到用户中去
  • An appropriate allocation ( distribute ) of function between user and system 给用户和系统适当的功能
  • The iteration of design solution 反复的设计解决方案
  • Multidisciplinary design teams. 多学科背景的团队
  • Essential UCD activities
  • Understanding and specify the context of use
  • Specify the user and organisational requirements
  • Produce design solutions (prototype)
  • Evaluate designs with user







 










  • Why HCD?
  • Poor designs everyday
  • Products are supposed to be marketed as user-friendly
  • ICT products have to be designed with an understanding that people with specific tasks in mind will want to use them in a way that is seamless with respect to their everyday work.
  • User need to know how to think in terms of the users’ tasks and how to translate that knowledge into a system
  • It is not intuitive or easy to design consistent, robust systems that will cope with all manner of user carelessness
  • User interface cannot be plugged in at the last mindsets
  • Not just pretty, but should support that tasks that people actually want to do, and forgive the careless mistakes - consider how HCI fits into the design process 
  • HCD = psychology + Ergonomics + Sociology + Computer sciences + Business + …










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