HUMAN FACTORS HCI AND HUMAN-CENTERED DESIGN - 1
1-INTRODUCTION OF HUMAN FACTORS HCI AND HUMAN-CENTERED DESIGN
1.0 Introduce
P.L.Patrick Rau Ph.D
Professor,Director
Institute of Human Factors & Ergonomics
Department of Industrial Engineering
Tsinghua University
1.1 Early History of Human Factors / Ergonomics
- Human Factors = Engineering + Science + Social & humanity sciences
- 1713 Ramzzini “diseases of workers”
- Because after Industrial Revolution technologies change people’s lives.

- 1857 about 160 years ago “ergonomics” = “Human Factors” :The term “Ergonomics” was firstly introduced.
- ergon -> work/activeties
- nomos -> order/law/control
- ergon+nomos = law of work / order of activities
- Frank and Lilian Gilbreth and their children ( She has 12 kids! )

- The book describe how to apply the interest in motion and time study to the organisation and activities
- motion + time study -> organisation + activities
- The teacher learn “Human Factors” at Purdue University

- Professor Gilbreth is teacher’s teacher
- Lillian Gilbreth had been lecturing at Purdue University since 1925
- Before World War 2 , The main focus on human of factors is to fit people into the work by selecting and training.

- After world war 2, Fit the work to the people.
- since 1960s (job’s era computer industry) different industries began to recognise the importance of human factors on design the products for consumers including information and communication technology.
- IT Industry learned a lot from human factors.
- In 1980s, bad things happened.
- One is the incident in Three Mile Island unclear power plant in the US
- The other is explosion and fire at the Chernobyl nuclear power plant in former Soviet Union

- Both relating human, error is human
- Human Factors help us
- Aviation safety
- Medical devices
- Design of products and facilities for the elderly : design environment, the procedure ,the system, the products for elderly people
- Back to 1930 The concept we called “engineering psychology”,first introduced in China.

- Starting in about 1960s, some local researches and Studies have started.
- In 1989, the first ergonomics, academic society — China Ergonomics Society has established.
1.2 Physical Ergonomics
- Physical Ergonomics is a very important domain in Ergonomics
- Domains of specialisation : Physical Ergonomics
- human
- anthropometric
- physiological
- biomechanics characteristics
- anthropometric ex:
- The data in the Unite State, issued in 1989, about 25 years ago
- Percentiles 50th(中位数) -> 1.755m (man) 1.628m (lady) : means 50% people taller than this.


- Different dimensions (size data) can help us
- Chinese data issued 1989 by Chinese Standard Bureau.
- percentiles 50th : 1.678m (man),1.578m (lady) so on and so forth ( 等等 )
- The group of 18-25 is taller.

- Relevant topics : work postures


- The posture when study or using digital devices.
- materials handing
- repetitive movements
- work related repetitive injuries
- work place layout
- safety and health
- Worry posture lead to some pain. ex:
- carpal tunnel syndrome 腕管综合症
- programmers elbow
- tennis elbow

1.3 Ergonomics in Ancient China
- Song Dynasty (960-1279) 宋朝 “weak”
- The majority of the Song army was infantry because the Song, as an agricultural society, could recruit many infantry( soldiers fighting on foot 步兵) soldiers quickly and easily.
- The Song’s enemies were mainly nomadic people with strong cavalry. (ex: Mongolians, Genghis Khan)

- To fight against cavalry, the Song had to design weapons, armour(metal covering 铠甲) and a strategy(a plan to achieve long term goal) for their infantry troops(骑兵).
Three Ergonomic standards of the Song dynasty :
- The height standard for the organisation and remuneration of soldieries
- The anthropometric (body size) standard for soldier recruitment and selection
- The weight standard for Song infantry armour
- 960 Human model Fail because if it is intricate (complex)
- 960 — 1199 Sticks of Equal Length, they also used infantry armour to measure the body size of soldiers.
- The standard for Song infantry armour was originally published in 1044 in the year 1044 by the third Emperor of Song Dynasty — Ren zong


- Ren zong order some scholars to edit a military cyclopaedia called “Wu Jing Zong Yao ”

- This military encyclopaedia covers famous campaigns, military organisation, strategy, weaponry, etc.
- There are five parts of the Song infantry armour
- Helmet
- Neck covering
- Shoulder covering
- Chest covering
- Belly and thigh Covering

- Year 1133, the 12th Emperor of Song Dynasty in Chinese history

- In 1134, an order was issued by the 12th emperor (Gao Zong) that regulated the upper limit for the weight of Song infantry armour and the weight of each part of the armour
- The armour was composed of one thousand eight hundred and twenty-five pieces of steel. Every piece of steel is weighted according to the standard.
- The total weight was from about twenty-seven to about thirty kilograms. The upper limit was about thirty kilograms.
- The upper limit was about 30 kilograms.

1.4 Cognitive Ergonomics
- Cognitive Ergonomics is concerned with mental process
- Perception
- Memory
- Reasoning
- Motor response
- Relevant topics
- mental workload
- decision-making
- skilled performance
- human-computer interaction
- human reliability
- work stress and training
- Human Computer Interaction ->HCI
- HCI involves the design, implementation and evaluation of interactive system in the context of users’ task and work
- Human -> individual user, a group of users, or user in an organisation
- Computer -> any technology ranging from PC, large-scale system, or an embedded system
- Interaction -> any communication between a user and computer, directly or indirectly
- Graphical User Interface (GUI)
- Windows + Icon + Menu + Pointing device
- Before GUI, we use a deck of card to interact with computer
- Windows
- Pointing Device - Mouse
- keyboard
- Icons
1.5 Human Information Processing
- HCI(Human Computer Interaction)
- No general and unified theory for HCI
- A marriage of art and science into a successful whole
- Human Information Processing Model
- HIPM describe how people perceive information, process information and making all the responses
- User see what we expect to see
- have difficulty focusing on more than one activity at a time
- easier to perceive a structured information
- easier to recognise than to recall
- It is important to keep consistency throughout the UI to reduce the unexpected objects for users.
- To exploit prior knowledge, use metaphor to allow user to apply their prior knowledge and experience.
1.6 Organisational Ergonomics an Human-Centered Design
- Organisational Ergonomics is concerned with the optimisation of social technical systems, including their organisational structures, policies, and processes.
- Relevant topics :
- Communication
- Crew resource management
- Work design
- Design of working times
- Team working
- Participatory design
- Cooperative work
- Virtual organizations
- Quality management
- Human-Centered Design (HCD/UCD)
- Involves users through the design and development process
- Understanding user
- Understanding tasks
- Understanding the environment
- Main principles of human-cantered design (IOS 9241:11,1997)
- Active involvement of users 积极参与到用户中去
- An appropriate allocation ( distribute ) of function between user and system 给用户和系统适当的功能
- The iteration of design solution 反复的设计解决方案
- Multidisciplinary design teams. 多学科背景的团队
- Understanding and specify the context of use
- Specify the user and organisational requirements
- Produce design solutions (prototype)
- Evaluate designs with user
- Poor designs everyday
- Products are supposed to be marketed as user-friendly
- ICT products have to be designed with an understanding that people with specific tasks in mind will want to use them in a way that is seamless with respect to their everyday work.
- User need to know how to think in terms of the users’ tasks and how to translate that knowledge into a system
- It is not intuitive or easy to design consistent, robust systems that will cope with all manner of user carelessness
- User interface cannot be plugged in at the last mindsets
- Not just pretty, but should support that tasks that people actually want to do, and forgive the careless mistakes - consider how HCI fits into the design process
- HCD = psychology + Ergonomics + Sociology + Computer sciences + Business + …